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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UGCObjectReferencer
- UObject::FinishDestroy()
- UGCObjectReferencer::FinishDestroy()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObject.h |
Include | #include "UObject/GCObject.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/GCObjectReferencer.cpp |
virtual void FinishDestroy&40;&41;
Remarks
Destroy function that gets called before the object is freed. This might be as late as from the destructor.