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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UGCObjectReferencer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Private/Misc/GCObjectReferencer.cpp |
Include | #include "Misc/GCObjectReferencer.cpp" |
Syntax
struct FImpl
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FGCObject * > | InitialReferencedObjects | Objects with EFlags::AddStableNativeReferencesOnly |
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FCriticalSection | ReferencedObjectsCritical | Critical section used when adding and removing objects |
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TArray< FGCObject * > | RemainingReferencedObjects | Objects without EFlags::AddStableNativeReferencesOnly |