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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
template<typename T>
struct TFieldRange
Variables
Type | Name | Description | |
---|---|---|---|
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TFieldIterator< T > | Begin |
Constructors
Type | Name | Description | |
---|---|---|---|
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TFieldRange
(
const UStruct* InStruct, |
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TFieldRange
(
const UStruct* InStruct, |
Legacy version taking the flags as 3 separate values |