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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveConfig
(
const FSaveConfigContext& Context |
UObject/Object.h | ||
void SaveConfig
(
uint64 RequiredPropertyFlags, |
Save configuration out to ini files Must be safe to call on class-default object | UObject/Object.h |
SaveConfig(const FSaveConfigContext &)
| Name | SaveConfig |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void SaveConfig
(
const FSaveConfigContext & Context
)
SaveConfig(uint64, const TCHAR , FConfigCacheIni , bool)
Warnings * Must be safe to call on class-default object
Description
Save configuration out to ini files
Must be safe to call on class-default object
| Name | SaveConfig |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void SaveConfig
(
uint64 RequiredPropertyFlags,
const TCHAR * Filename,
FConfigCacheIni * Config,
bool bAllowCopyToDefaultObject
)