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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
| |
|
| Name |
FSaveConfigContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path |
#include "UObject/Object.h" |
Syntax
struct FSaveConfigContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAllowCopyToDefaultObject |
bool |
|
UObject/Object.h |
|
| bSaveToLayer |
bool |
|
UObject/Object.h |
|
| ConfigSystem |
FConfigCacheIni * |
|
UObject/Object.h |
|
| Filename |
FString |
|
UObject/Object.h |
|
| OverrideConfigSectionName |
FString |
|
UObject/Object.h |
|
| PropertyNames |
TSet< FName > |
|
UObject/Object.h |
|
| RequiredPropertyFlags |
EPropertyFlags |
|
UObject/Object.h |
|