Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
| Name | FSaveConfigContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
Syntax
struct FSaveConfigContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowCopyToDefaultObject | bool | UObject/Object.h | ||
| bSaveToLayer | bool | UObject/Object.h | ||
| ConfigSystem | FConfigCacheIni * | UObject/Object.h | ||
| Filename | FString | UObject/Object.h | ||
| OverrideConfigSectionName | FString | UObject/Object.h | ||
| PropertyNames | TSet< FName > | UObject/Object.h | ||
| RequiredPropertyFlags | EPropertyFlags | UObject/Object.h |