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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- FUObjectArray::FUObjectDeleteListener
- FUObjectAnnotationSparse
- FUObjectAnnotationSparseBool
- FUObjectAnnotationSparseSearchable
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
Include | #include "UObject/UObjectAnnotation.h" |
Syntax
template<typename TAnnotation, bool bAutoRemove>
class FUObjectAnnotationSparse : public FUObjectArray::FUObjectDeleteListener
Remarks
FUObjectAnnotationSparse is a helper class that is used to store sparse, slow, temporary, editor only, external or other low priority information about UObjects.
There is a notion of a default annotation and UObjects default to this annotation and this takes no storage.
Annotations are automatically cleaned up when UObjects are destroyed. Annotation are not "garbage collection aware", so it isn't safe to store pointers to other UObjects in an annotation unless external guarantees are made such that destruction of the other object removes the annotation.
Constructors
Type | Name | Description | |
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Constructor, initializes to nothing |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor, removes all annotations, which removes the annotation as a uobject destruction listener |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddAnnotation
(
const UObjectBase* Object, |
Add an annotation to the annotation list. |
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void | AddAnnotation
(
const UObjectBase* Object, |
|
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TAnnotation | GetAndRemoveAnnotation
(
const UObjectBase* Object |
Removes an annotation from the annotation list and returns the annotation if it had one |
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TAnnotation | GetAnnotation
(
const UObjectBase* Object |
Return the annotation associated with a uobject |
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const TMap< const UObjectBase *, TAnnotation > & | Return the annotation map. Caution, this is for low level use | |
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void | NotifyUObjectDeleted
(
const UObjectBase* Object, |
Interface for FUObjectAllocator::FUObjectDeleteListener |
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void | Removes all annotation from the annotation list. | |
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void | RemoveAnnotation
(
const UObjectBase* Object |
Removes an annotation from the annotation list. |
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void | Reserve
(
int32 ExpectedNumElements |
Reserves memory for the annotation map for the specified number of elements, used to avoid reallocations. |
Overridden from FUObjectDeleteListener
Type | Name | Description | |
---|---|---|---|
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void | Called when UObject Array is being shut down, this is where all listeners should be removed from it |