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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectAnnotationDense
- FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
- FUObjectAnnotationDense::OnUObjectArrayShutdown()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
Include | #include "UObject/UObjectAnnotation.h" |
virtual void OnUObjectArrayShutdown&40;&41;
Remarks
Called when UObject Array is being shut down, this is where all listeners should be removed from it