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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FUObjectArray > API/Runtime/CoreUObject/UObject/FUObjectArray/FUObjectDeleteListener
- FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
- FUObjectAnnotationSparse::OnUObjectArrayShutdown()
- FUObjectAnnotationSparseSearchable::OnUObjectArrayShutdown()
- FUObjectAnnotationSparse::OnUObjectArrayShutdown()
- FUObjectAnnotationSparseSearchable::OnUObjectArrayShutdown()
- FUObjectAnnotationSparse::OnUObjectArrayShutdown()
- FUObjectAnnotationSparseSearchable::OnUObjectArrayShutdown()
- FUObjectAnnotationSparse::OnUObjectArrayShutdown()
- FUObjectAnnotationSparseSearchable::OnUObjectArrayShutdown()
- FMotionVectorSimulation::OnUObjectArrayShutdown()
- UDerivedDataCacheCommandlet::FPackageListener::OnUObjectArrayShutdown()
- UGeneratedNaniteDisplacedMeshEditorSubsystem::OnUObjectArrayShutdown()
- FUObjectAnnotationSparseSearchable::OnUObjectArrayShutdown()
- FEntityManager::OnUObjectArrayShutdown()
- FUObjectAnnotationChunked::OnUObjectArrayShutdown()
- FUObjectAnnotationDense::OnUObjectArrayShutdown()
- FUObjectAnnotationDense::OnUObjectArrayShutdown()
- FUObjectAnnotationDenseBool::OnUObjectArrayShutdown()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
void OnUObjectArrayShutdown&40;&41;
Remarks
Called when UObject Array is being shut down, this is where all listeners should be removed from it