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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h |
Include | #include "UObject/PackageReload.h" |
Syntax
struct FReloadPackageData
Remarks
Data needed by ReloadPackages
Variables
Type | Name | Description | |
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uint32 | LoadFlags | Flags controlling loading behavior for the replacement package |
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UPackage * | PackageToReload | Pointer to the package to reload (pointer will become invalid if the package is reloaded successfully) |
Constructors
Type | Name | Description | |
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FReloadPackageData
(
UPackage* InPackageToReload, |