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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReloadPackageData > FReloadPackageData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h |
Include | #include "UObject/PackageReload.h" |
FReloadPackageData
&40;
UPackage &42; InPackageToReload,
const uint32 InLoadFlags
&41;