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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectProperty
- FProperty::SerializeItem()
- FObjectProperty::SerializeItem()
- FObjectPtrProperty::SerializeItem()
- FClassPtrProperty::SerializeItem()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObject.cpp |
virtual void SerializeItem
&40;
FStructuredArchive::FSlot Slot,
void &42; Value,
void const &42; Defaults
&41; const