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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FNetDeltaSerializeInfo
Syntax
TSet< FNetworkGUID > &42; GatherGuidReferences
Remarks
When non-null, this indicates that we're gathering Guid References. Any Guids the struct is referencing should be added. This may contain gathered Guids from other structs, so do not clear this set.