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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
Syntax
class FClassNetCache
Remarks
Information about a class, cached for network coordination.
Constructors
Type | Name | Description | |
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FClassNetCache
(
const UClass* Class |
Functions
Type | Name | Description | |
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void | CountBytes
(
FArchive& Ar |
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uint32 | ||
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const TArray< FFieldNetCache > & | GetFields () |
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const FFieldNetCache * | GetFromChecksum
(
const uint32 Checksum |
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const FFieldNetCache * | GetFromField
(
FFieldVariant Field |
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const FFieldNetCache * | GetFromIndex
(
const int32 Index |
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int32 | GetMaxIndex () |
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const FClassNetCache * | GetSuper () |