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API > API/Runtime > API/Runtime/CoreUObject
| Name | UByteProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
Syntax
UCLASS (Config=Engine)
class UByteProperty : public UNumericProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UField → UProperty → UNumericProperty → UByteProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UByteProperty
(
const FObjectInitializer& ObjectInitializer |
UObject/UnrealTypePrivate.h | ||
UByteProperty
(
ECppProperty, |
UObject/UnrealTypePrivate.h | ||
UByteProperty
(
const FObjectInitializer& ObjectInitializer, |
UObject/UnrealTypePrivate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Enum | TObjectPtr< UEnum > | Variables. | UObject/UnrealTypePrivate.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/UnrealTypePrivate.h |