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API > API/Runtime > API/Runtime/CoreUObject
Templated range to allow ranged-for syntax
| Name | TPropertyValueRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
template<class T>
struct TPropertyValueRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPropertyValueRange
(
const UStruct* InStruct, |
Construct a range using a struct and struct value | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Begin | TPropertyValueIterator< T > | UObject/UnrealType.h |