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Templated version, will verify the property type is correct and will skip any properties that are not
| Name | TPropertyValueIterator |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
template<class T>
class TPropertyValueIterator : public FPropertyValueIterator
Inheritance Hierarchy
- FPropertyValueIterator → TPropertyValueIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Invalid iterator, start with empty stack | UObject/UnrealType.h | ||
TPropertyValueIterator
(
const UStruct* InStruct, |
Construct an iterator using a struct and struct value | UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PairType | TPair< const T *, const void * > | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * Key() |
Returns Property currently being iterated | UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const PairType & operator*() |
Returns a TPair containing Property/Value currently being iterated | UObject/UnrealType.h | |
const PairType * operator->() |
UObject/UnrealType.h |