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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TObjectRange_UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectRange
(
bool bOnlyGCedObjects |
UObject/UObjectIterator.h | ||
TObjectRange
(
EObjectFlags AdditionalExclusionFlags, |
UObject/UObjectIterator.h |
TObjectRange(bool)
| Name | TObjectRange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectIterator.h |
| Include Path | #include "UObject/UObjectIterator.h" |
TObjectRange
(
bool bOnlyGCedObjects
)
TObjectRange(EObjectFlags, bool, EInternalObjectFlags)
| Name | TObjectRange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectIterator.h |
| Include Path | #include "UObject/UObjectIterator.h" |
TObjectRange
(
EObjectFlags AdditionalExclusionFlags,
bool bIncludeDerivedClasses,
EInternalObjectFlags InInternalExclusionFlags
)