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API > API/Runtime > API/Runtime/CoreUObject
| Name | TObjectRange< UObject > |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectIterator.h |
| Include Path | #include "UObject/UObjectIterator.h" |
Syntax
template<>
struct TObjectRange< UObject >
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Begin | TObjectIterator< UObject > | UObject/UObjectIterator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectRange
(
bool bOnlyGCedObjects |
UObject/UObjectIterator.h | ||
TObjectRange
(
EObjectFlags AdditionalExclusionFlags, |
UObject/UObjectIterator.h |