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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TMaybeObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/ObjectPtr.h | |||
TMaybeObjectPtr
(
T* P |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr
(
const TMaybeObjectPtr& Other |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr
(
TMaybeObjectPtr&& Other |
UObject/ObjectPtr.h |
TMaybeObjectPtr()
| Name | TMaybeObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
TMaybeObjectPtr()
TMaybeObjectPtr(T *)
| Name | TMaybeObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
TMaybeObjectPtr
(
T * P
)
TMaybeObjectPtr(const TMaybeObjectPtr &)
| Name | TMaybeObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
TMaybeObjectPtr
(
const TMaybeObjectPtr & Other
)
TMaybeObjectPtr(TMaybeObjectPtr &&)
| Name | TMaybeObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
TMaybeObjectPtr
(
TMaybeObjectPtr && Other
)