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API > API/Runtime > API/Runtime/CoreUObject
Nb: TMaybeObjectPtr class exists as a temporary compatibility shim with existing code; do not use in new code. it allows code that holds pointers to abstract classes that might point to instances that also subclass UObject to properly interact with garbage collection.
| Name | TMaybeObjectPtr |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
Syntax
template<typename T>
class TMaybeObjectPtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/ObjectPtr.h | |||
TMaybeObjectPtr
(
T* P |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr
(
const TMaybeObjectPtr& Other |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr
(
TMaybeObjectPtr&& Other |
UObject/ObjectPtr.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ptr | T * | UObject/ObjectPtr.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObject
(
FReferenceCollector& Collector, |
UObject/ObjectPtr.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator T*() |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr & operator=
(
const TMaybeObjectPtr& Other |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr & operator=
(
TMaybeObjectPtr&& Other |
UObject/ObjectPtr.h | ||
TMaybeObjectPtr & operator=
(
T* P |
UObject/ObjectPtr.h |