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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TDirectDispatcher
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleKillableArray
(
TArray< UObject* >& Array, |
UObject/FastReferenceCollector.h | ||
void HandleKillableArray
(
Private::FStridedReferenceArray Array, |
UObject/FastReferenceCollector.h |
HandleKillableArray(TArray< UObject * > &, FMemberId, EOrigin)
| Name | HandleKillableArray |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
void HandleKillableArray
(
TArray < UObject * > & Array,
FMemberId MemberId,
EOrigin Origin
) const
HandleKillableArray(Private::FStridedReferenceArray, FMemberId, EOrigin)
| Name | HandleKillableArray |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
void HandleKillableArray
(
Private::FStridedReferenceArray Array,
FMemberId MemberId,
EOrigin Origin
) const