Navigation
API > API/Runtime > API/Runtime/CoreUObject
Forwards references directly to ProcessorType::HandleTokenStreamObjectReference(), unlike TBatchDispatcher
| Name | TDirectDispatcher |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
template<class ProcessorType>
struct TDirectDispatcher
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SchemaStackScopeType | FDebugSchemaStackScope | UObject/FastReferenceCollector.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bBatching | bool | UObject/FastReferenceCollector.h | |
| bParallel | bool | UObject/FastReferenceCollector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collector | FReferenceCollector & | UObject/FastReferenceCollector.h | ||
| Context | FWorkerContext & | UObject/FastReferenceCollector.h | ||
| Processor | ProcessorType & | UObject/FastReferenceCollector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/FastReferenceCollector.h | |||
void HandleKillableArray
(
TArray< UObject* >& Array, |
UObject/FastReferenceCollector.h | ||
void HandleKillableArray
(
Private::FStridedReferenceArray Array, |
UObject/FastReferenceCollector.h | ||
| UObject/FastReferenceCollector.h | |||
| UObject/FastReferenceCollector.h | |||
| UObject/FastReferenceCollector.h | |||
void SetDebugSchemaStackMemberId
(
FMemberId Member |
UObject/FastReferenceCollector.h | ||
void Suspend() |
UObject/FastReferenceCollector.h |