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Default reference collector for CollectReferences()
| Name | TDefaultCollector |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
template<typename ProcessorType>
class TDefaultCollector : public FReferenceCollector
Inheritance Hierarchy
- FReferenceCollector → TDefaultCollector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDefaultCollector
(
ProcessorType& InProcessor, |
UObject/FastReferenceCollector.h |
Functions
Public
Overridden from FReferenceCollector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handle object reference. Called by AddReferencedObject. | UObject/FastReferenceCollector.h | ||
virtual void HandleObjectReferences
(
UObject** InObjects, |
Handle multiple object references. | UObject/FastReferenceCollector.h | |
virtual bool IsIgnoringArchetypeRef() |
If true archetype references should not be added to this collector. | UObject/FastReferenceCollector.h | |
virtual bool IsIgnoringTransient() |
If true transient objects should not be added to this collector. | UObject/FastReferenceCollector.h |