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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic
(
Type* This, |
UObject/PropertyVisitor.h | ||
void * PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic
(
Type* This, |
A generic implementation of ResolveVisitedPathInfo that uses Visit to find the property data pointer. | UObject/PropertyVisitor.h |
PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic(Type , void , const FPropertyVisitorInfo &)
| Name | PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyVisitor.h |
| Include Path | #include "UObject/PropertyVisitor.h" |
namespace PropertyVisitorHelpers
{
template<typename Type>
void * PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic
(
Type * This,
void * Data,
const FPropertyVisitorInfo & Info
)
}
PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic(Type , FPropertyVisitorPath &, void , const FPropertyVisitorInfo &)
Description
A generic implementation of ResolveVisitedPathInfo that uses Visit to find the property data pointer. This may be used as the ResolveVisitedPathInfo implementation for your type if it doesn't have a more optimized version.
| Name | PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyVisitor.h |
| Include Path | #include "UObject/PropertyVisitor.h" |
namespace PropertyVisitorHelpers
{
template<typename Type>
void * PropertyVisitorHelpers::ResolveVisitedPathInfo_Generic
(
Type * This,
FPropertyVisitorPath & Path,
void * Data,
const FPropertyVisitorInfo & Info
)
}