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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinkerLoad * LoadPackageLinker
(
UPackage* InOuter, |
UObject/Linker.h | ||
FLinkerLoad * LoadPackageLinker
(
UPackage* InOuter, |
Loads a linker for a package and returns it without loading any objects. | UObject/Linker.h |
LoadPackageLinker(UPackage , const FPackagePath &, uint32, UPackageMap , FArchive *)
| Name | LoadPackageLinker |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
| Include Path | #include "UObject/Linker.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
FLinkerLoad * LoadPackageLinker
(
UPackage * InOuter,
const FPackagePath & PackagePath,
uint32 LoadFlags,
UPackageMap * Sandbox,
FArchive * InReaderOverride
)
LoadPackageLinker(UPackage , const FPackagePath &, uint32, UPackageMap , FArchive , TFunctionRef< void(FLinkerLoad LoadedLinker)>)
Description
Loads a linker for a package and returns it without loading any objects.
| Name | LoadPackageLinker |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
| Include Path | #include "UObject/Linker.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
FLinkerLoad * LoadPackageLinker
(
UPackage * InOuter,
const FPackagePath & PackagePath,
uint32 LoadFlags,
UPackageMap * Sandbox,
FArchive * InReaderOverride,
TFunctionRef < void *LoadedLinker)> LinkerLoadedCallback
)
Pointer to the loaded linker or null if the file didn't exist
Parameters
| Name | Remarks |
|---|---|
| InOuter | Package if known, can be null |
| PackagePath | Package resource to load, must not be empty |
| LoadFlags | Flags to pass to the new linker |
| Sandbox | Additional sandbox for loading |
| CompatibleGuid | Net GUID |
| InReaderOverride | Optional archive to use for reading package data |
| LinkerLoadedCallback | Callback when the linker is loaded (or not found) |