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Asset Registry module interface
| Name | IAssetRegistryInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path | #include "Misc/AssetRegistryInterface.h" |
Syntax
class IAssetRegistryInterface
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Default | IAssetRegistryInterface * | Misc/AssetRegistryInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EnumerateAssets
(
const FARFilter& Filter, |
Enumerate asset data for all assets that match the filter. | Misc/AssetRegistryInterface.h | |
void GetDependencies
(
FName InPackageName, |
Lookup dependencies for the given package name and fill OutDependencies with direct dependencies | Misc/AssetRegistryInterface.h | |
UE::AssetRegistry::EExists TryGetAssetByObjectPath
(
const FSoftObjectPath& ObjectPath, |
Tries to get the asset data for the specified object path | Misc/AssetRegistryInterface.h | |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
Tries to get the package data for the specified package name | Misc/AssetRegistryInterface.h | |
UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName, |
Tries to get the package data for the specified package name. | Misc/AssetRegistryInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IAssetRegistryInterface * GetPtr() |
Tries to get a pointer to the active AssetRegistryInterface implementation. | Misc/AssetRegistryInterface.h |