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A struct that is equivalent to EDependencyQuery, but is more useful for performance in filtering operations. This is used by the filter implementations inside of GetDependency/GetReferencer calls; callers of those functions can instead use the more convenient values in EDependencyQuery.
| Name | FDependencyQuery |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path | #include "Misc/AssetRegistryInterface.h" |
Syntax
struct FDependencyQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/AssetRegistryInterface.h | |||
FDependencyQuery
(
EDependencyQuery QueryFlags |
Misc/AssetRegistryInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Excluded | UE::AssetRegistry::EDependencyProperty | Only Dependencies that possess none of these properties will be returned. | Misc/AssetRegistryInterface.h | |
| Required | UE::AssetRegistry::EDependencyProperty | Only Dependencies that possess all of these properties will be returned. | Misc/AssetRegistryInterface.h | |
| RequiredUnions | TArray< UE::AssetRegistry::EDependencyProperty, TInlineAllocator< 1 > > | RequiredUnions is an intersection of unions. | Misc/AssetRegistryInterface.h |