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API > API/Runtime > API/Runtime/CoreUObject
Fixed block of reachable objects waiting to be processed
| Name | FWorkBlock |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
struct FWorkBlock
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ObjectCapacity | uint32 | UObject/FastReferenceCollector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Objects | UObject * | UObject/FastReferenceCollector.h | ||
| Previous | FWorkBlock * | UObject/FastReferenceCollector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< UObject * > GetObjects() |
UObject/FastReferenceCollector.h | ||
TArrayView< UObject * > GetPadding() |
UObject/FastReferenceCollector.h |