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API > API/Runtime > API/Runtime/CoreUObject
| Name | FWarnIfAssetsLoadedInScope |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/WarnIfAssetsLoadedInScope.h |
| Include Path | #include "Misc/WarnIfAssetsLoadedInScope.h" |
Syntax
class FWarnIfAssetsLoadedInScope : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FWarnIfAssetsLoadedInScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/WarnIfAssetsLoadedInScope.h | |||
FWarnIfAssetsLoadedInScope
(
TConstArrayView< FAssetData > InSpecificAssets |
Misc/WarnIfAssetsLoadedInScope.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWarnIfAssetsLoadedInScope() |
Misc/WarnIfAssetsLoadedInScope.h |
Structs
| Name | Remarks |
|---|---|
| FLoadEvent |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetsLoadedHandle | FDelegateHandle | Misc/WarnIfAssetsLoadedInScope.h | ||
| ObjectsLoaded | TArray< FLoadEvent > | Misc/WarnIfAssetsLoadedInScope.h | ||
| SpecificAssets | TConstArrayView< FAssetData > | Misc/WarnIfAssetsLoadedInScope.h |