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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FWarnIfAssetsLoadedInScope
| Name | FLoadEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/WarnIfAssetsLoadedInScope.h |
| Include Path | #include "Misc/WarnIfAssetsLoadedInScope.h" |
Syntax
struct FLoadEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callstack | TArray< FProgramCounterSymbolInfo > | Misc/WarnIfAssetsLoadedInScope.h | ||
| ObjectPath | FSoftObjectPath | Misc/WarnIfAssetsLoadedInScope.h |