Navigation
API > API/Runtime > API/Runtime/CoreUObject
Handle to a tag value owned by a managed FStore.
| Name | FValueHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
| Include Path | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
struct FValueHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | FValueId | AssetRegistry/AssetDataTagMap.h | ||
| StoreIndex | uint32 | AssetRegistry/AssetDataTagMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString AsDisplayString() |
AssetRegistry/AssetDataTagMap.h | ||
FAssetRegistryExportPath AsExportPath() |
AssetRegistry/AssetDataTagMap.h | ||
bool AsMarshalledText
(
FMarshalledText& Out |
AssetRegistry/AssetDataTagMap.h | ||
FName AsName() |
AssetRegistry/AssetDataTagMap.h | ||
FString AsStorageString() |
AssetRegistry/AssetDataTagMap.h | ||
bool AsText
(
FText& Out |
AssetRegistry/AssetDataTagMap.h | ||
bool Contains
(
const TCHAR* Str |
AssetRegistry/AssetDataTagMap.h | ||
bool Equals
(
FStringView Str |
AssetRegistry/AssetDataTagMap.h | ||
int64 GetResourceSize() |
AssetRegistry/AssetDataTagMap.h |