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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FUserStructOnScopeIgnoreDefaults
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor with no script struct, call Recreate later | StructUtils/UserDefinedStruct.h | ||
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct* InUserStruct |
Constructor that initializes for you | StructUtils/UserDefinedStruct.h | |
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct* InUserStruct, |
Initialize from existing data, will free when scope closes | StructUtils/UserDefinedStruct.h |
FUserStructOnScopeIgnoreDefaults()
Description
Constructor with no script struct, call Recreate later
| Name | FUserStructOnScopeIgnoreDefaults |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
FUserStructOnScopeIgnoreDefaults()
FUserStructOnScopeIgnoreDefaults(const UUserDefinedStruct *)
Description
Constructor that initializes for you
| Name | FUserStructOnScopeIgnoreDefaults |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/UserDefinedStruct.cpp |
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct * InUserStruct
)
FUserStructOnScopeIgnoreDefaults(const UUserDefinedStruct , uint8 )
Description
Initialize from existing data, will free when scope closes
| Name | FUserStructOnScopeIgnoreDefaults |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/UserDefinedStruct.cpp |
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct * InUserStruct,
uint8 * InData
)