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Wrapper for StructOnScope that tells it to ignore default values
| Name | FUserStructOnScopeIgnoreDefaults |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
Syntax
class FUserStructOnScopeIgnoreDefaults : public FStructOnScope
Inheritance Hierarchy
- FStructOnScope → FUserStructOnScopeIgnoreDefaults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor with no script struct, call Recreate later | StructUtils/UserDefinedStruct.h | ||
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct* InUserStruct |
Constructor that initializes for you | StructUtils/UserDefinedStruct.h | |
FUserStructOnScopeIgnoreDefaults
(
const UUserDefinedStruct* InUserStruct, |
Initialize from existing data, will free when scope closes | StructUtils/UserDefinedStruct.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Recreate
(
const UUserDefinedStruct* InUserStruct |
Destroys and creates new struct | StructUtils/UserDefinedStruct.h |
Overridden from FStructOnScope
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize() |
StructUtils/UserDefinedStruct.h |