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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTextProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Identical_Implementation
(
const FText& A, |
UObject/TextProperty.h | ||
static bool Identical_Implementation
(
const FText& A, |
UObject/TextProperty.h |
Identical_Implementation(const FText &, const FText &, uint32)
| Name | Identical_Implementation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
static bool Identical_Implementation
(
const FText & A,
const FText & B,
uint32 PortFlags
)
Identical_Implementation(const FText &, const FText &, uint32, EIdenticalLexicalCompareMethod)
| Name | Identical_Implementation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
| Include Path | #include "UObject/TextProperty.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
static bool Identical_Implementation
(
const FText & A,
const FText & B,
uint32 PortFlags,
EIdenticalLexicalCompareMethod LexicalCompareMethod
)