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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPathSerializationScop-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPathSerializationScope
(
ESoftObjectPathCollectType CollectType |
UObject/SoftObjectPath.h | ||
FSoftObjectPathSerializationScope
(
FName SerializingPackageName, |
Create a new serialization scope, which affects the way that soft object paths are saved | UObject/SoftObjectPath.h |
FSoftObjectPathSerializationScope(ESoftObjectPathCollectType)
| Name | FSoftObjectPathSerializationScope |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPathSerializationScope
(
ESoftObjectPathCollectType CollectType
)
FSoftObjectPathSerializationScope(FName, FName, ESoftObjectPathCollectType, ESoftObjectPathSerializeType)
Description
Create a new serialization scope, which affects the way that soft object paths are saved
| Name | FSoftObjectPathSerializationScope |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
FSoftObjectPathSerializationScope
(
FName SerializingPackageName,
FName SerializingPropertyName,
ESoftObjectPathCollectType CollectType,
ESoftObjectPathSerializeType SerializeType
)
Parameters
| Name | Remarks |
|---|---|
| SerializingPackageName | Package that this string asset belongs to |
| SerializingPropertyName | Property that this path belongs to |
| CollectType | Set type of collecting that should be done, can be used to disable tracking entirely |