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Helper class to set and restore serialization options for soft object paths
| Name | FSoftObjectPathSerializationScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
Syntax
struct FSoftObjectPathSerializationScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPathSerializationScope
(
ESoftObjectPathCollectType CollectType |
UObject/SoftObjectPath.h | ||
FSoftObjectPathSerializationScope
(
FName SerializingPackageName, |
Create a new serialization scope, which affects the way that soft object paths are saved | UObject/SoftObjectPath.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSoftObjectPathSerializationScope() |
UObject/SoftObjectPath.h |