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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSavePackageContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSavePackageContext
(
const ITargetPlatform* InTargetPlatform, |
UObject/SavePackage.h | ||
FSavePackageContext
(
const ITargetPlatform* InTargetPlatform, |
UObject/SavePackage.h |
FSavePackageContext(const ITargetPlatform , IPackageWriter , FSavePackageSettings)
| Name | FSavePackageContext |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SavePackage.h |
| Include Path | #include "UObject/SavePackage.h" |
FSavePackageContext
(
const ITargetPlatform * InTargetPlatform,
IPackageWriter * InPackageWriter,
FSavePackageSettings InSettings
)
FSavePackageContext(const ITargetPlatform , IPackageWriter , bool)
| Name | FSavePackageContext |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SavePackage.h |
| Include Path | #include "UObject/SavePackage.h" |
FSavePackageContext
(
const ITargetPlatform * InTargetPlatform,
IPackageWriter * InPackageWriter,
bool InbForceLegacyOffsets
)