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Struct persistent settings used by all save unless overridden.
| Name | FSavePackageSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SavePackage.h |
| Include Path | #include "UObject/SavePackage.h" |
Syntax
class FSavePackageSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSavePackageSettings() |
UObject/SavePackage.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ExternalExportValidationFunc | ESavePackageResult | UObject/SavePackage.h | |
| ExternalImportValidationFunc | ESavePackageResult | UObject/SavePackage.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalExportValidations | TArray< TFunction< ExternalExportValidationFunc > > | UObject/SavePackage.h | ||
| ExternalImportValidations | TArray< TFunction< ExternalImportValidationFunc > > | UObject/SavePackage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddExternalExportValidation
(
TFunction< ExternalExportValidationFunc > InValidation |
UObject/SavePackage.h | ||
void AddExternalImportValidation
(
TFunction< ExternalImportValidationFunc > InValidation |
UObject/SavePackage.h | ||
| UObject/SavePackage.h | |||
| UObject/SavePackage.h | |||
bool IsDefault() |
UObject/SavePackage.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSavePackageSettings & GetDefaultSettings() |
Get the default settings by save when none are specified. | UObject/SavePackage.h |