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API > API/Runtime > API/Runtime/CoreUObject
Structure that holds remote object memory (noexport type)
| Name | FRemoteObjectData |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObjectTransfer.h |
| Include Path | #include "UObject/RemoteObjectTransfer.h" |
Syntax
struct FRemoteObjectData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | TArray< FRemoteObjectBytes > | UObject/RemoteObjectTransfer.h | ||
| PathNames | TArray< FPackedRemoteObjectPathName > | UObject/RemoteObjectTransfer.h | ||
| Tables | FRemoteObjectTables | UObject/RemoteObjectTransfer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumBytes() |
UObject/RemoteObjectTransfer.h |