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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FReferenceToken
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDescription () |
Returns a formatted string with reference's info | UObject/ReferenceToken.h | |
FString GetDescription
(
FName PropertyName, |
UObject/ReferenceToken.h |
GetDescription()
Description
Returns a formatted string with reference's info
| Name | GetDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceToken.h |
| Include Path | #include "UObject/ReferenceToken.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ReferenceToken.cpp |
FString GetDescription() const
GetDescription(FName, const TCHAR *)
| Name | GetDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceToken.h |
| Include Path | #include "UObject/ReferenceToken.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ReferenceToken.cpp |
FString GetDescription
(
FName PropertyName,
const TCHAR * DefaultPropertyName
) const