Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FProperty_DoNotUse
Description
To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. This is needed for pre-generated properties, which are then loaded later, and fixed up to point at explicitly mapped C++ data-members.
Explicitly exposed for this singular case DO NOT USE otherwise.
| Name | Unsafe_AlterOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
static void Unsafe_AlterOffset
(
FProperty & Property,
const int32 OffsetOverride
)