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FProperty methods FOR INTERNAL USE ONLY only authorized users should be making use of this. DO NOT USE!
| Name | FProperty_DoNotUse |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FProperty_DoNotUse
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Unsafe_AlterOffset
(
FProperty& Property, |
To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. | UObject/UnrealType.h |