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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPhysicsIslandId
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/RemoteObject.h |
|
|
|
UObject/RemoteObject.h |
|
FPhysicsIslandId()
| |
|
| Name |
FPhysicsIslandId |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObject.h |
| Include Path |
#include "UObject/RemoteObject.h" |
FPhysicsIslandId()
FPhysicsIslandId(const FRemoteServerId &, const uint32)
| |
|
| Name |
FPhysicsIslandId |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObject.h |
| Include Path |
#include "UObject/RemoteObject.h" |
FPhysicsIslandId
(
const FRemoteServerId & PhysicsServerIdIn,
const uint32 PhysicsLocalIslandIdIn
)