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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPerPlatformFloat
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/PerPlatformProperties.h |
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UObject/PerPlatformProperties.h |
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UObject/PerPlatformProperties.h |
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|
| Name |
FPerPlatformFloat |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path |
#include "UObject/PerPlatformProperties.h" |
FPerPlatformFloat()
| |
|
| Name |
FPerPlatformFloat |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path |
#include "UObject/PerPlatformProperties.h" |
FPerPlatformFloat
(
float InDefaultValue
)
| |
|
| Name |
FPerPlatformFloat |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path |
#include "UObject/PerPlatformProperties.h" |
FPerPlatformFloat
(
const FFreezablePerPlatformFloat & Other
)