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Package store entry.
| Name | FPackageStoreEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/PackageStore.h |
| Include Path | #include "Serialization/PackageStore.h" |
Syntax
struct FPackageStoreEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasOptionalSegment | bool | Serialization/PackageStore.h | ||
| bReplaceChunkWithOptional | bool | This field is used to indicate that the package should load the optional chunk instead of the regular chunk. | Serialization/PackageStore.h | |
| ImportedPackageIds | TArrayView< const FPackageId > | Serialization/PackageStore.h | ||
| LinkerLoadCaseCorrectedPackageName | FName | The corrected package name, which may be a different case than PackageName that's passed in to GetPackageStoreEntry only applies to LinkerLoad (loose on the local filesystem) zen packages are never submitted to source control | Serialization/PackageStore.h | |
| LoaderType | EPackageLoader | Default to IoDispatcher, since almost all package store entries will use it | Serialization/PackageStore.h | |
| OptionalSegmentImportedPackageIds | TArrayView< const FPackageId > | Serialization/PackageStore.h | ||
| PackageExtension | EPackageExtension | For LinkerLoad entries, this will contain the extension of the package. for Zen entries, this will stay Unspecified | Serialization/PackageStore.h | |
| ShaderMapHashes | TArrayView< const FSHAHash > | Serialization/PackageStore.h |