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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FOverriddenPropertySet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyPropertyChange
(
const EPropertyNotificationType Notification, |
Handling and storing modification on a property of an object | UObject/OverriddenPropertySet.h | |
void NotifyPropertyChange
(
FOverriddenPropertyNode* ParentPropertyNode, |
UObject/OverriddenPropertySet.h |
NotifyPropertyChange(const EPropertyNotificationType, FPropertyVisitorPath::Iterator, const EPropertyChangeType::Type, const void *)
Description
Handling and storing modification on a property of an object
| Name | NotifyPropertyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
void NotifyPropertyChange
(
const EPropertyNotificationType Notification,
FPropertyVisitorPath::Iterator PropertyIterator,
const EPropertyChangeType::Type ChangeType,
const void * Data
)
Parameters
| Name | Remarks |
|---|---|
| Notification | type either pre/post property overridden |
| PropertyIterator | leading to the property that is changing, null means it is the object itself that is changing |
| ChangeType | of the current operation |
| Data | memory of the current property |
NotifyPropertyChange(FOverriddenPropertyNode , const EPropertyNotificationType, FPropertyVisitorPath::Iterator, const EPropertyChangeType::Type, const void , bool &)
| Name | NotifyPropertyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
void NotifyPropertyChange
(
FOverriddenPropertyNode * ParentPropertyNode,
const EPropertyNotificationType Notification,
FPropertyVisitorPath::Iterator PropertyIterator,
const EPropertyChangeType::Type ChangeType,
const void * Data,
bool & bNeedsCleanup
)