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Overridable serialization is experimental, not supported and use at your own risk *
Overridden property information node, there will be one per overriden property/subojects
| Name | FOverriddenPropertyNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
Syntax
USTRUCT ()
struct FOverriddenPropertyNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverriddenPropertyNode
(
FOverriddenPropertyNodeID&& InNodeID |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyNode
(
const FOverriddenPropertyNodeID& InNodeID |
UObject/OverriddenPropertySet.h | ||
| UObject/OverriddenPropertySet.h | |||
| UObject/OverriddenPropertySet.h | |||
FOverriddenPropertyNode
(
const FOverriddenPropertyNode& |
UObject/OverriddenPropertySet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeID | FOverriddenPropertyNodeID | UObject/OverriddenPropertySet.h | ||
| Operation | EOverriddenPropertyOperation | UObject/OverriddenPropertySet.h | ||
| SubPropertyNodes | TArray< FOverriddenPropertyNode > | 'Struct' recursion via arrays is unsupported for properties. Instead will be serializing by hand | UObject/OverriddenPropertySet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverriddenPropertyNode & FindOrAddNode
(
const FOverriddenPropertyNodeID& NodeID, |
UObject/OverriddenPropertySet.h | ||
const FOverriddenPropertyNodeID & GetNodeID() |
UObject/OverriddenPropertySet.h | ||
EOverriddenPropertyOperation GetOperation() |
UObject/OverriddenPropertySet.h | ||
const TArray< FOverriddenPropertyNode > & GetSubPropertyNodes () |
UObject/OverriddenPropertySet.h | ||
| UObject/OverriddenPropertySet.h | |||
| UObject/OverriddenPropertySet.h | |||
| UObject/OverriddenPropertySet.h | |||
bool RemoveSubPropertyNode
(
const FOverriddenPropertyNodeID& NodeID, |
UObject/OverriddenPropertySet.h | ||
void Reset
(
bool* bWasModified |
UObject/OverriddenPropertySet.h | ||
bool Serialize
(
FArchive& Ar |
UObject/OverriddenPropertySet.h | ||
void SetOperation
(
EOverriddenPropertyOperation InOperation, |
UObject/OverriddenPropertySet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/OverriddenPropertySet.h | |||
FOverriddenPropertyNode & operator=
(
const FOverriddenPropertyNode& |
UObject/OverriddenPropertySet.h | ||
bool operator==
(
const FOverriddenPropertyNode& Other |
UObject/OverriddenPropertySet.h |