Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FOverriddenPropertySet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FOverriddenPropertyNode * GetOverriddenPropertyNode
(
const FArchiveSerializedPropertyChain* CurrentPropertyChain |
Retrieve the overridden property node from the serialized property chain | UObject/OverriddenPropertySet.h | |
const FOverriddenPropertyNode * GetOverriddenPropertyNode
(
const FOverriddenPropertyNode& ParentPropertyNode, |
UObject/OverriddenPropertySet.h |
GetOverriddenPropertyNode(const FArchiveSerializedPropertyChain *)
Description
Retrieve the overridden property node from the serialized property chain
| Name | GetOverriddenPropertyNode |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
const FOverriddenPropertyNode * GetOverriddenPropertyNode
(
const FArchiveSerializedPropertyChain * CurrentPropertyChain
) const
the node containing the information of the overridden property
Parameters
| Name | Remarks |
|---|---|
| CurrentPropertyChain | leading to the property being serialized if any, null or empty it will return the node of the object itself |
GetOverriddenPropertyNode(const FOverriddenPropertyNode &, const FArchiveSerializedPropertyChain *)
| Name | GetOverriddenPropertyNode |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
const FOverriddenPropertyNode * GetOverriddenPropertyNode
(
const FOverriddenPropertyNode & ParentPropertyNode,
const FArchiveSerializedPropertyChain * CurrentPropertyChain
) const