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Overridable serialization is experimental, not supported and use at your own risk *
Overridden property information node, there will be one per overriden property/subojects
| Name | FOverriddenPropertyNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
Syntax
USTRUCT ()
struct FOverriddenPropertyNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverriddenPropertyNode
(
const FOverriddenPropertyNodeID& InNodeID |
UObject/OverriddenPropertySet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeID | FOverriddenPropertyNodeID | UObject/OverriddenPropertySet.h | ||
| Operation | EOverriddenPropertyOperation | UObject/OverriddenPropertySet.h | ||
| SubPropertyNodeKeys | TMap< FOverriddenPropertyNodeID, FOverriddenPropertyNodeID > | UObject/OverriddenPropertySet.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FOverriddenPropertyNode& Other |
UObject/OverriddenPropertySet.h |