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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FOverriddenPropertySet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ClearOverriddenProperty
(
FPropertyVisitorPath::Iterator PropertyIterator |
Clear any properties from the serialized property chain node | UObject/OverriddenPropertySet.h | |
bool ClearOverriddenProperty
(
FOverriddenPropertyNode& ParentPropertyNode, |
UObject/OverriddenPropertySet.h |
ClearOverriddenProperty(FPropertyVisitorPath::Iterator)
Description
Clear any properties from the serialized property chain node
| Name | ClearOverriddenProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
bool ClearOverriddenProperty
(
FPropertyVisitorPath::Iterator PropertyIterator
)
if the operation was successful
Parameters
| Name | Remarks |
|---|---|
| PropertyIterator | leading to the property to clear, invalid iterator will clear the overrides on the object itself |
ClearOverriddenProperty(FOverriddenPropertyNode &, FPropertyVisitorPath::Iterator, const void *)
| Name | ClearOverriddenProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/OverriddenPropertySet.cpp |
bool ClearOverriddenProperty
(
FOverriddenPropertyNode & ParentPropertyNode,
FPropertyVisitorPath::Iterator PropertyIterator,
const void * Data
)